
You may have also noticed that the gif above appears to have shadows, with the side of each level in the pyramid being drawn darker than the top.

Draw, scale, move, and animate 3D objects.This post will walk through all the information you need to start making your own sprite-stacked game in GameMaker Studio 2. There are a few good tutorials (notably here, here, and here) covering the very basics of sprite stacking in GameMaker, but I couldn’t find any that cover how to animate sprite-stacked entities or preserve the 3D effect while rotating the game’s camera. The developer of Nium, Ojiro Fumoto, gave an interesting interview in which he discusses the technique.

To my knowledge only a handful of games have been made this way: It lets you turn a set of images like this:
